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	<title>Enterprise Web Designer, Adam Lang &#187; Conferences</title>
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	<description>Notes and observations on web design</description>
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		<title>Web Directions @media Conference 2010, thoughts.</title>
		<link>http://www.adamlang.co.uk/2010/06/web-directions-atmedia-conference-2010-thoughts/</link>
		<comments>http://www.adamlang.co.uk/2010/06/web-directions-atmedia-conference-2010-thoughts/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 18:51:42 +0000</pubDate>
		<dc:creator>Adam Lang</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Web design]]></category>

		<guid isPermaLink="false">http://www.adamlang.co.uk/?p=12</guid>
		<description><![CDATA[The early hours of Thursday morning (1oth June 2010) saw me on the way to my very first conference. And not just any conference, this was the Web Directions @media conference of Waterloo, London &#8211; highly regarded as one of the best annual conferences for web designers in Europe. I shared company with my fellow [...]]]></description>
			<content:encoded><![CDATA[<p>The early hours of Thursday morning (1oth June 2010) saw me on the way to my very first conference. And not just any conference, this was the <a href="http://atmedia.webdirections.org/">Web Directions @media</a> conference of Waterloo, London &#8211; highly regarded as one of the best annual conferences for web designers in Europe.</p>
<p>I shared company with my fellow web development folk of <a href="http://www.jadu.co.uk" target="_blank">Jadu</a>, the organisation from whence I hail. Upon my return from the two-day conference, I went straight to work on writing up my notes from the presentations I&#8217;d attended, initially to share the wealth of information I&#8217;d gathered with the rest of my colleagues &#8211; however, I&#8217;ve decided now to also share said write-up on here, too. So here it is.</p>
<h3 style="padding-left: 30px;">Designing for play &#8211; <a href="http://christiancrumlish.com/">Christian Crumlish</a></h3>
<p style="padding-left: 30px;">Christian provided to us a very engaging presentation on how to design  for social engagement. His slides were divided up into very modular  sections, giving us more of a bullet-point approach to take notes from  rather than speaking to us a story.</p>
<p style="padding-left: 30px;">A lot of what he was trying to put  across to us was that users enjoy being able to use websites naturally.  When needing to represent themselves in some form or another to others  within the same platform, they expect to be able to do so (through means  of an avatar, for example). They expect sites to flow, for things to be  obvious, and to enjoy their experience. Christian used examples of  actual games (board games, video games, and to prove his points further,  even musical instruments) throughout the presentation to compare  relative experiences on websites, and how particular features (when  implemented correctly) will make a successful website.</p>
<p style="padding-left: 30px;">One great  example he gave was with actual social websites and how they are  experienced, particularly Facebook and MySpace. The former of the two  utilises one key feature, and that is a strict framework. When designing  a website that has the potential to get very out of hand through user  input and customisation (personalising user profiles, for example),  strict frameworks need to be put into place. Facebook&#8217;s framework  prohibits any user from customising the &#8220;look and feel&#8221; of their profile  page, hence keeping everything neat, tidy and uniform. MySpace on the  other hand became renowned for providing the exact opposite to its  users, and actually won over many of its younger generation for this  reason alone. However, this led to chaos (profiles that looked hideous  and unreadable/unusable), and users slowly but surely moved towards the  more &#8216;stable&#8217; of the two networking platforms &#8211; leaving MySpace with  minimal actual users, and becoming more of a music/band orientated site.</p>
<p style="padding-left: 30px;">Another  of the reasons he gave as to why Facebook is such a successful (perhaps  THE MOST successful) site of its kind was that it allows users to make  mistakes, but still able to make those mistakes work. Take for example a  new user to the site, inexperienced to social networking, not knowing  where to start or what to do. They are greeted with a tutorial on how to  set up their profile and enter their personal information &#8211; great,  easy, done. What next? They see the &#8216;Home screen&#8217; and news feed, and a  great big text box at the top asking &#8220;What&#8217;s on your mind?&#8221;. You write  what is on your mind, and post it. You then proceed to a friends&#8217;  profile page, and see a similarly styled great big text box at the top,  this time saying &#8220;Write something&#8230;&#8221;. Without navigating back to the  home screen, the user may wish to write something else that is on their  mind, and not realise it is going directly to that person&#8230; A mistake  has been made. But did the website break? Was their experience  destroyed? No. The person they left their message upon responds with a  &#8216;comment&#8217;, explaining the error of their ways, and the user has learned  something new &#8211; whilst at the same time, communicating with a friend and  in turn, being socially engaged.</p>
<p style="padding-left: 30px;">It is this aspect that leads to  a sense of play, an invitation to make more mistakes and still feel  comfortable. The experience can be compared to the aforementioned aspect  of playing an instrument. Christian told us of learning to play the  ukulele, and although once in a while he would hit the wrong string  whilst playing a chord (making a mistake), it would still sound great,  and so he would continue make the same mistake again, rather next time  it would be intentional.</p>
<p style="padding-left: 30px;">I think overall, the biggest part of  what I took away from this presentation was that you have to ensure a  website flows. Design flaws can be instantly spotted when this doesn&#8217;t  happen, and the phrase &#8220;Don&#8217;t make me think!&#8221; is what first comes to my  mind when trying to envision the success of a socially-interactive  website design.</p>
<h3 style="padding-left: 30px;"><strong><strong>An introduction to server-side JavaScript &#8211; <a href="http://kid666.com/">Tom  Hughes-Croucher</a></strong></strong></h3>
<p style="padding-left: 30px;">Otherwise known as SSJS,  server-side JavaScript got me pretty excited after hearing this talk.  Tom was quite a character, firstly pointing out his &#8220;American  transformation&#8221; with the <a href="http://echostains.files.wordpress.com/2009/07/glove-shoes.jpg" target="_blank">crazy glove-shoes</a> he was rocking, and of course his tinged English accent from living the  Californian life for the past 2 years.</p>
<p style="padding-left: 30px;">He started off his  presentation by stating that the remainder of his slides will be shown  in Comic Sans. &#8220;I know, I know.&#8221; he said, as we all rolled our eyes. &#8220;I  can guarantee though, that you still won&#8217;t hate me. This is so awesome,  and I am so confident that you&#8217;ll think the same, that even Comic Sans  won&#8217;t bring you down.&#8221; From this point on, I knew we&#8217;d be getting some  more laughs out of him. And we did. (You had to be there.)</p>
<p style="padding-left: 30px;">-This  is where it gets geeky-</p>
<p style="padding-left: 30px;">Right now, there are no &#8220;official&#8221;  standards for server-side JavaScript, as the official JavaScript specification only  gives APIs that are useful for browser-based applications. Therefore,  something called CommonJS got invented, which is basically a super-fast  object-oriented API, providing APIs that ARE useful for SSJS, also  allowing the developers&#8217; applications the freedom to work across  multiple platforms (V8, Rhino etc.)</p>
<p style="padding-left: 30px;">Direct from the CommonJS  website, its most notable benefits of use are:</p>
<ul style="padding-left: 30px;">
<li> Server-side JavaScript applications</li>
<li> Command line tools</li>
<li> Desktop GUI-based applications</li>
<li> Hybrid applications (Titanium,  Adobe AIR)</li>
</ul>
<p style="padding-left: 30px;">Tom swiftly brushed over this though,  mentioning to us a little known gold-mine to SSJS&#8217;ers &#8211; that being  Node.js. Apparently this is the greatest thing ever, and gets lots of  JavaScript programmers very excited. I personally just enjoyed watching  his enthusiasm as he went through bits of code (not understanding 95% of  what he was showing us), it was still interesting. From what I gathered  (I shall research this more when I get the chance to), Node.js does  everything. It can be installed to a Unix server using just 4 lines of  code, and is capable of running queries 10-to-the-6 times faster than Apache can (or so he claims). It is also capable of rendering a scripts&#8217;  HTML and DOM on the server, allowing applications to run lightning fast  when, say, a AJAX request is sent to the server for a content change or  something.</p>
<p style="padding-left: 30px;">All in all, very interesting. And he was right &#8211; it certainly did leave me thinking it was awesome.</p>
<h3 style="padding-left: 30px;"><strong><strong>The Art of emotional design &#8211; <a href="http://aralbalkan.com/">Aral Balkan</a></strong></strong></h3>
<p style="padding-left: 30px;">I  think this talk could be compared to Marmite. Personally I enjoyed it, a  lot, although my team leader was not so keen (for whatever reason). It gave me an insight into how great an application (web or  mobile) can actually be, if it is thought out well enough and no expense  is spared in the effort and passion put into its development.</p>
<p style="padding-left: 30px;">The   majority of his presentation consisted of him showing us how he  developed his latest iPhone app, namely &#8220;Feathers&#8221;. It was a very simple  idea in context, basically allowing the user to &#8216;jazz up&#8217; their tweets  through use of special Unicode characters, etc. However, him being the  perfectionist that he is, and having the mindset that he has toward user  experience and how essential it is to put across a &#8216;good&#8217; one to your  user, the application he produced absolutely shone.</p>
<p style="padding-left: 30px;">Aral gave us  numerous examples of situations we, as designers (and developers, no  less), should put ourselves into when we&#8217;re creating our applications or  websites. He asked us at one point to close our eyes, and remember back  to when we felt a real, genuine sense of delight. That glee, that  happiness, that pure excitement about something that you only feel  several times throughout your entire life. For mine, I remembered back  to when I was having my final interview at Jadu, and the CEO came and told me  I&#8217;d gotten the job. That feeling, right there.</p>
<p style="padding-left: 30px;">He then told us  to hold that memory in our minds, that sense of delight, and settle on  nothing short of an experience to our end-users of whatever application  we were creating. A magical experience, if you will. He told us that a  very reputable organisation who shall not be named (*cough* APPLE  *cough*), were highly renowned for perfecting this experience in every  product they release.</p>
<p style="padding-left: 30px;">Through providing products that ensure this  magical experience to their end users, they are able to &#8216;reinvent&#8217;  already successful product genres with their own take &#8211; examples being  the mp3 player with the iPod, the home computer with the iMac, the  mobile phone with the iPhone, the netbook/e-reader with the iPad. I  think this proves his point entirely!</p>
<p>I know I&#8217;ve only covered three of the many presentations I attended over the span of those two days, but they are the ones that really stood out to me, and I feel have had the most effect on how I will design (and develop) my sites from this point on.</p>
<p>Would just like to usher my thanks to all of the speakers whose talks I made notes on &#8211; you&#8217;ve definitely helped aid my path to becoming one of &#8216;the best&#8217;!</p>
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